Dress up as your favourite character.
Bring food that is shaped as numbers and letters.
Decorate the room with numbers and letters.
Play games that have to do with the characters in the story. For
example, have students draw the characters on index cards (two of each) and play a game of
Memory. All the cards are placed facedown and students take turns turning over the
cards. They get to keep any pairs. This is done until all the cards have been turned over.
The student with the most cards wins the game.
Make a tollbooth and set it up by the door. Students get a treat when
they walk through.
Act out your favourite part of the story.
You can play the Candy Walk. This is a game where you have the numbers
one to ten written on pieces of paper and taped to the floor. A person steps on each piece
of paper and everyone on a piece of paper can then move form piece to piece. Play music
and when the music stops, someone will draw a number and whoever is on that number will
win a prize.
You can also play Letter Hunt. This is a game where you hide pieces of
paper with letters on them and other people have to find them. Whoever find the most
letters wins. (Or you can have the people who find enough letters to make a word win.)
You could have a face-painting booth where you could have letters and
numbers painted on people=s faces.
At the party, you might have an election to see which is better B letters or numbers. You could also have the people
who prefer letters to move into the side of the room known as Dictionopolis and those who
prefer numbers would move to the side of the room known as Digitopolis.
If there were two people at the party dressed as the Princesses of Rhyme
and Reason, you could vote to see if Rhyme and Reason can come down from the Castle in the
Air. If they come down, you could set them up in a booth and see if they can solve
problems for anyone at the party.